This subject investigates the emergence of digital games cultures as a key element of the global creative economy.
The subject analyses computer and video games from the perspectives of both players and industries, situating games within a continuum of human play activities and examining the trajectory of the commercial games industry from early forms of console gaming to contemporary forms such as MMOGs and machinima.
In addition to covering topical issues such as violence in videogames and game censorship, students acquire practical skills in game development and game media production through collaborating on a project to design a digital or physical game over the course of the session.
During the subject seminars, students will plan, develop, prototype, play test and present an analog game (board game, role playing game, card game etc) or digital game using GameMaker or similar software such as Unity or Unreal.
Students will detail the development of the game and its objectives in the blog posts and will research the genre, format, marketing details, production costs and audience information, all of which can be reused in the production of the final game dossier.
An informal games ‘pitch’ will be held during the subject seminars in Week 6 and 7 in order to informally share and test out your game design ideas.
The 1500 word dossier should include at a minimum the following elements of your game (but not limited to): game title and description, detailed storyline, overall play structure summary, game-play details and an overview of game mechanics, platform information, position in a genre, game rules, artwork, projected design and production process, costing, budgets, marketing and distribution plans, labor and funding concerns, target markets, retailers and media campaign, and play testing results.
On successful completion of this subject, students will be able to: 1. Understand the evolution of digital games culture in the context of historical traditions of play and commercial games. 2. Demonstrate extended digital literacy skills through a capacity to design a game project and game scenarios 3. Demonstrate and reflect on skills in working in teams