Information

This collaborative blog features the work of students studying at the University of Wollongong, New South Wales, Australia.

Students participating in BCM215 Game Media (Industries) and BCM300 Game Experience Design, contribute posts relevant to their ongoing project work in both game making and critical game analysis.

BCM215 Game Media (Industries)

This subject investigates the emergence of digital game cultures as a key element of the global creative economy. We analyse games from the perspectives of both players and industries, situating them within a continuum of human play activities and examining the trajectory of the commercial games industry from early forms of console gaming to contemporary forms, such as apps, eSports, board games and live streaming. In addition to covering topical issues such as violence in video games and game censorship, students will acquire practical skills in game media production by collaborating on a digital artefact specific to the game industries.

On successful completion of this subject, students will be able to:
1. Engage in research to critically analyse and discuss implications and issues within the global game industries
2. Present a critical analysis of a digital game or game media practice
3. Demonstrate digital literacies in the preparation and delivery of a public digital artefact addressing a topic relevant to the game industries

BCM300 Game Experience Design

In this subject, students will investigate the contemporary conditions and dynamics of professional careers in the digital and analogue game industries. We focus on innovation, entrepreneurship and high-level critical and creative thinking through the preparation and delivery of a viable commercial game product. The subject enhances the acquisition of digital literacies and professional creative practice through board game development. Students will develop communication and practical production skills including rapid prototyping and playtesting by pitching, designing, producing and reporting on playable games during the session.

On successful completion of this subject, students will be able to:
1. Acquire an advanced understanding of games through sophisticated critical research and analysis of relevant game industry practices
2. Effective presentation of a detailed game pitch outlining the scope of development
3. Demonstrate ability to report on the processes involved in the creative industry practices of game pitching, prototyping, playtesting and production

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