BCM300 Reflection Week Eleven

Originally posted on foggodesign:
Throughout my time developing my individual game I’ve come to truly recognize through the actual process of ‘doing’ how important playtesting is to the creation of a board game. Certainly from an outside perspective I might personally suggest that playtesting a game would be good for a boardgame’s design but after…

BCM300 Playtesting and Abstraction

Originally posted on foggodesign:
To follow on with my game development from the previous week of playtesting as suggested by those in my playtesting group, I have further developed my game and experimented with a slightly differed scoring system, as well as realising ways to improve logistics of my game My game (working title) ‘Noun…