Abstraction & Prototyping

Originally posted on homebrew drafts.:
This week, developing a prototype for Jobs & Growth has involved refining my ruleset – ironically, considering this week was Budget Week in the Federal Parliament, the most intense focus was on a rejigging of the game’s economy. Despite most of the game’s rules being representational of an actual economy, the victory…

Prototyping – Jobs & Growth

Originally posted on homebrew drafts.:
Developing Structural Adjustment this week revolved around considering the mechanics for the game and the components associated with these – in addition to having an in-game currency represented through small 3D-printed cubes, I’ve also been working on a card-based mechanic called the Market, and a rough economic growth mechanic. Essentially, this involves…

Individual Game Ideas

Originally posted on homebrew drafts.:
In starting work on my individual game concept, I began with an attempt at following the 10 games in 10 minutes tutorial activity – alas, in a caffeine-deprived state, I only came up with nine, but adding a short description to each title helped me figure out which ones would be workable.…

Group Game Pitch Reflection

Originally posted on homebrew drafts.:
My contribution to the pitch for Sitcom! went through a couple of changes – we initially had a third group member who dropped the subject on short notice. Nonetheless, Brendon and I split the difference – I worked on the narrative, rules, mechanics and card design, and we collaborated on investigating game…

Analysis – King of Tokyo

Originally posted on homebrew drafts.:
King of Tokyo is a 2011 king-of-the-hill game that combines dice mechanics reminiscent to those of Milton Bradley’s Yahtzee with tropes of Japanese kaiju (giant monster) film genre. Developed by games designer Richard Garfield (of Magic: The Gathering and Star Wars TCG fame) and published by French company IELLO, King of Tokyo pits 2-6 players against each other as…