BCM300 – Blog Post 8

Originally posted on Jei Strolin:
In order to start playtesting, I began the week focusing on getting a physical prototype of the parts made up. These were just cut-out pieces of paper with printed outlines on them to represent the different ‘sectors’ of the base, the scenario cards, and the player and central boards. I…

BCM300 – Blog Post 7

Originally posted on Jei Strolin:
Looking today at abstraction, it is clear to see that many games rely on this to bypass the need for an in-depth story or background to the game and allow the play to be simple as possible. Another reason for abstraction is for the aesthetic of the game, as having…

BCM300 – Blog Post 5

Originally posted on Jei Strolin:
This week we began the development of our individual game design. We started by brainstorming under pressure, creating 10 names of potential games within a minute. I found this really hard to do: it’s difficult coming up with 10 game ideas, but with the added pressure of a deadline, it…

BCM300 – Blog Post 4

Originally posted on Jei Strolin:
The prototype pitch for Arsonist Al was a great success. Our group was able to speak about every part of the game’s production, from its mechanics and pieces to the cost of manufacture and sale price. Our speaking was accompanied by a Prezi slideshow giving a visual aid to the…

BCM300 – Blog Post 3

Originally posted on Jei Strolin:
Arsonist Al is a game of strategy and chance where players compete to either attack or defend. It encourages cooperation from the defenders and cunning strategy from the attacker. As with a majority of board games there are some set rules to follow and actions that must take place to…

BCM300 – Blog Post 2

Originally posted on Jei Strolin:
Arsonist Al – The Story Taking place in a quiet town, our game sees a young man named Albert attempt to get away with arson. He decides he wants to set fire to the town’s surrounding bushland, hoping the right placement and conditions might lead the inferno towards the houses.…

BCM300 – Blog Post 1

Originally posted on Jei Strolin:
Nexus Ops box artwork Nexus Ops is a game of strategy as much as it is a game of luck. Developed by Charlie Catino and Steven Kimball, and published in 2005 by Avalon Hill Games, Nexus Ops pits player against player in a race to win battles, complete secret missions…