One of the aspects of the game that took the longest to sort out was how combat will be handled. There’s a high degree of
As discussed in last week’s blog post, although the basic idea of my prototype is a PVP D&D style game, I moved away from D&D’s
The concept I decided to focus on and start prototyping this week was based on the PVP D&D idea I had in the previous class.
For this week, we initially brainstormed ideas for games based off titles and basic concepts. Most of my ideas drew inspiration from video game concepts
For the prototype pitch of our group game, Trivial Bullshit, my main focus was on visual design and planning out the physical elements of our