Abstraction

My prototype is somewhat abstracted in its mechanics, but less so thematically. The theme of powering robots using different energy sources is more representational of the real world. The game centres on the idea that nonrenewable energy is cheaper but less effective in the long term whereas renewable energy is more costly initially but the…

Prototype No.1

For my first prototype, I wrote on blank playing cards with permanent marker, created a pair of six-sided dice, and used coloured wooden figurines as currency (power points).  I used different coloured markers to differentiate between robot parts, and energy types (renewable and non-renewable). I chose to use six-sided dice so that there was a…

Dice Island

A game is a machine used to tell a story, therefore the narrative of a game is vital to the playability of the game. Games generally have a three-part narrative, being Set Up, Game Play and Conclusion. Through group discussion in class, our group decided to focus the narrative of our game on being stranded…

Machi Koro – City Builder

Machi Koro is an award-winning competitive table-top board game focused on city building. As the name would suggest it originates from Japan, Machi Koro translating to Dice Town in English. The game was first published by Japanese company Grounding Inc and has been several languages, with IDW Games and Pandasaurus Games both releasing English language versions of the game.  The…