Final Rules and Reflection

This post will be final in relation to the development of my game, it will provide the final draft of the rules of my, yet to be named game, and detail my own learning within the subject. Rules Set Up Each player receives one of each card with a red dot in the bottom right…

Rules and further playtesting

Rules are an essential part of any game, whether they are simple; heads or tails, or more complicated; chess, rules are what allows the game to be played. Rules may instruct, set parameters, boundaries or even advance or create a narrative. Rules must be well thought out,  and be clear enough in order to empower…

Abstraction

My prototype is somewhat abstracted in its mechanics, but less so thematically. The theme of powering robots using different energy sources is more representational of the real world. The game centres on the idea that nonrenewable energy is cheaper but less effective in the long term whereas renewable energy is more costly initially but the…

Prototype No.1

For my first prototype, I wrote on blank playing cards with permanent marker, created a pair of six-sided dice, and used coloured wooden figurines as currency (power points).  I used different coloured markers to differentiate between robot parts, and energy types (renewable and non-renewable). I chose to use six-sided dice so that there was a…

III: Initial Individual Ideas

As part of our individual learning within BCM 300 students have been asked to develop a game in order to demonstrate our ability to document creative processes; prototyping, playtesting and production. In reading over the subject notes I stumbled upon Jesse Schell’s Art of Game Design, which led me to a book review on Gamasutra,…

Dice Island: the Finale

If you’ve followed this blog over the last three or four weeks, you will have noticed the development of a game called Dice Island. This game was a collaborative effort between Alexander, Eric, Ray and myself. Initially, as a group, we formed a connection while playing Machi Koro during our first week of class together.…

Dice Island – Mechanics

As detailed in my last post, Dice Island is a table-top game which plays through the narrative of plane crash survivors competing to be the lone survivor to escape a deserted island by building an escape raft out of materials found on the island. My contribution to pitching this game was to come up with…

Dice Island

A game is a machine used to tell a story, therefore the narrative of a game is vital to the playability of the game. Games generally have a three-part narrative, being Set Up, Game Play and Conclusion. Through group discussion in class, our group decided to focus the narrative of our game on being stranded…

Machi Koro – City Builder

Machi Koro is an award-winning competitive table-top board game focused on city building. As the name would suggest it originates from Japan, Machi Koro translating to Dice Town in English. The game was first published by Japanese company Grounding Inc and has been several languages, with IDW Games and Pandasaurus Games both releasing English language versions of the game.  The…