The year of pandemic meant significant changes to the way the subject operated. As a result, students were able to adopt the Digital Artifact model for the major projects in the subject while others continued with the game experience design as usual.
Stoked: Bodyboarding’s Endless World Tour Challenge by Sophie Leathers
The Year 2050 by Mikayla Stott
Adventureland by Travis Matterson-Blogg
Dance Trivia by Ashlan Waldock
DANCE TRIVIA (Print and Play Version)
How history has shaped tabletop game design by Tamara Goldsmith
Re-playing Games from Childhood – By Susan Alderman
Hover by Mara Willingham
Stockade by Jordan Boyle
Let’s Talk by Nathan Peter Sullivan
Making a DD Setting by Elena Bozic
Find an Animal by Boden Todd
Cosmic Mercenaries Dossier by Mauricio Cartwright.
Tartarus by Jasmyn Connell
Mystery on the Moon by Josh Cook
Dress for Success by Joshua Crawley
Oscilfunk by Timothy Cuff
Space Race by Sam Cunningham
Tabletop Auto-Battler by Harrison East
Designing a One-Shot RPG Campaign Experience Using D&D’s 5th Edition by Julia Farrington
How Dungeons and Dragons can help your writing by Sarah Holiday
DON’T KALE MY VIBE by Isabella Joannou