The discussion of luck vs. strategy in class really ‘kickstarted’ how I thought about game play, and how I was to design my own game.
Inspired by various games such as Bravely Default, Undertale, Bioshock, and Dreaming Mary, the game Remnants of Dream will take the form of an interactive
Inspired by my love for offbeat comics, female protagonists and adaptations, my game will be a choose-your-own adventure game along the lines of Telltale’s works.
Our in-class discussion of various examples of game ‘archaeology’; establishing a context surrounding a media form/item to help account for it’s success or demise, moved from
Inspired by a comic strip created by Lunarbaboon and drawing influences from retro video game Pac-In-Time, I have come up with the adventure board game Doorways. Taking
Growing up, I fell in love with one aspect of one game that is rarely seen in video games in a way that I enjoy.