So in today’s class I finally ran the first play-test for ‘Slasher’, despite missing many of the key mechanics and components. Of the feedback provided, the general consensus identified that the game rules needed tweaking and it was evident during the play-test that the players spent a-lot of time trying to understand the mechanics and… Read More Abstraction and Progress Update
For my game this week I will be discussing Abstraction and whether my game has concepts of it, my progress with the prototype and an example of the rules which are being used in the playtesting. Abstraction in games can be defined as: The conceptual process that is a series of mental activities where rules… Read More Game Prototype and Abstraction
Well, I picked the wrong week to miss class! So apparently in class, we were provided with A4 paper, in order to begin prototyping our individual games. Therefore, this post will be introducing my very rough prototype/blueprint for my chosen idea Slasher! (see last week’s post) and discussing the possible game mechanics that will be… Read More Prototyping begins!