even if you are only building them in a game. Recently, I play-tested AI Escape (working title) in it’s most recent form, which was unfortunately incomplete. The issues that kept coming up with the game are as follows: Since the players were unfamiliar with the materials of the game, a master list of all the… Read More It turns out, building robots is hard
So, this week I played Smash Up again, to get some ideas of what changes I should make to my game because I felt at a bit of a loss as to how to make my game more exciting. (My previous posts are here if you need to venture back to see the evolution of… Read More Play Testing and Hair Ripping
Since the last post, my idea for a game has evolved. While I still like my app idea, it has been shelved for future me, so I can focus on something different: A card game which revolves around the idea of being a freelance worker, aiming to get a real job (sound familiar? Because as a… Read More HERE! HAVE SOME EXPOSURE!
If you have not read my first post here is a link to it https://digitalgamecultures.wordpress.com/2016/03/19/one-of-us-is-not-like-the-other/ From my last post I have manage to make some progress with my card designs. These are a few of them. The art style I am trying to aim for is a dark and mysteries style. The reason being is… Read More One Of Us Is Not Like The Other (Part 2)
The discussion of luck vs. strategy in class really ‘kickstarted’ how I thought about game play, and how I was to design my own game. King of Tokyo-https://boardgamegeek.com/boardgame/70323/king-tokyo I liked the score counters, which were simple cardboard pieces, with small windows cutouts so that you could see the score, with a little disc underneath that you… Read More Dystopia: A Card Game