even if you are only building them in a game. Recently, I play-tested AI Escape (working title) in it’s most recent form, which was unfortunately incomplete. The issues that kept coming up with the game are as follows: Since the players were unfamiliar with the materials of the game, a master list of all the… Read More It turns out, building robots is hard
Again, been doing some playtesting and finetuning of my game. I playtested the game again, and came up with these rules: 5. Play ends when the map has been filled, with the person with the most tiles on the map being the winner! So, these were the rules that the playtest bred. We played around with… Read More Nearly there (hopefully)!
Game Profile Age: 14+ Play time: 30-60 minutes Players: 2-4 players Type: Strategy Category: Card/Board Game & Euro-Game Theme:Underwater Fantasy Publishers: Bombyx, Asmodee, Asterion Press, Galápagos Jogos, REBEL.pl Price: $80–$90 AU “For centuries, creatures without peer have ruled the depths of the ocean. Their kingdom, called Abyss, is respected by all their allied races, who… Read More Abyss: A Review & Dissection
I have a working title: Expose Yourself. It plays upon the centrality of exposure in the game’s design, that all-to-familiar mantra from clients, “I’ll pay you in exposure”, while also being a double entendre to play to the tongue-in-cheek nature of the game. HOW TO PLAY Pay 1 Cash to ‘survive’ Draw 2 cards from the… Read More EXPOSE YOURSELF
In Cybercultures I established a premise or concept for my game project dossier: a Turing Test for people to play with/against each other and determine who among them was a sentient AI pretending to be human. With the help of a friend and former student of Game Cultures, we developed two different game mechanics to… Read More We Are Dancers