My project has gone through a number of drastic changes over the semester, with a lot of ideas being discarded for one reason of another. I finally settled on a direction for this project with my fourth idea, which was pitched in week 7. Since then my game has been growing and changing, taking on… Read More The Heist – Playtesting and Changes
Being a university student can be difficult especially when things in life can get in the way of study. Things that as a student you can control (such as watching TV instead of study) and things you can’t (such as a beloved pet passes away). I wanted to keep this idea and put it into… Read More Under Grad
Here’s my recently named board game ‘Gamble It’. It was incredibly hard to put into a blog and make any sense, so I’ve done up a video to share my plan.
Upon opening the box, Splendor appeared to be a complex game that required a lot of skill and tact. After playing the game a few times it revealed that the challenge is what made Splendor so entertaining. Created and designed by Marc Andrè, Splendor is set in the Renaissance period in which gamers are merchants […]… Read More A Splendid Game Called Splendor – Game Review
Machi Koro is a property-based board game involving a deceptive amount of thought and a great deal of luck. To best compare it to a similar westernised game, it is a simplified foreign version of Monopoly. The game was created in 2012 by Japanese company Grounding Inc, designed by Masao Suganuma and illustrated by Noboru Hotta. The game… Read More Machi Koro: Capitalism made simple
Hey everyone! Its my last semester here at UOW, which I’m overly excited about! This semester ill be doing both DIGC310 and DIGC335, as well as another 3 subjects (yes, I’m in way over my head). Looking forward to meeting you all and seeing some awesome digital artefacts this semester. Follow me: Twitter: @jadelauren_hall Blog: Jadelaurenhall
even if you are only building them in a game. Recently, I play-tested AI Escape (working title) in it’s most recent form, which was unfortunately incomplete. The issues that kept coming up with the game are as follows: Since the players were unfamiliar with the materials of the game, a master list of all the… Read More It turns out, building robots is hard
And here comes the end of my blogging series for DIGC310. Honestly I never ever saw myself designing or creating a board game or even doing a subject that was about gaming in general. My whole life I have never quite been a gamer, I owned and played a PS2 as a child and then… Read More I found a Car Park!
After problems and road blocks I have changed my existing game into a new. For my original idea it was a first person shooter however this has changed to a co-operative role playing game such as Dungeons and dragons style. The new and improved part to this story is: You are five lone survives trapped… Read More A New Hope Pt 4
Every game develops its own hero that takes us away from our own world into a completely new one that we have never seen before. Within the Sci-fi genre our fantasy of space and what truly is out there really captures our imagination. This is why the genre of Sci-fi needs to both capture our… Read More Quest Theory in Dead Space