Again, been doing some playtesting and finetuning of my game. I playtested the game again, and came up with these rules: 5. Play ends when the map has been filled, with the person with the most tiles on the map being the winner! So, these were the rules that the playtest bred. We played around with… Read More Nearly there (hopefully)!
First off, before you read this, take a look at the saga thus far. Post 1, Post 2, Post 3, Post 4 and Post 5. Caught up? Good, because you’ll need to remember what my game was like BEFORE this post. This is the post that could potentially change everything (or quite a lot). So, I playtested… Read More Let’s Playtest! (again….)
So, this week I played Smash Up again, to get some ideas of what changes I should make to my game because I felt at a bit of a loss as to how to make my game more exciting. (My previous posts are here if you need to venture back to see the evolution of… Read More Play Testing and Hair Ripping
When people think of the Australian gaming industry, many think of a country who does not really HAVE an industry, other than the consuming of games. For years, Australia has been considered stagnant in the production of video games, with consumers having to depend on games from Japan and America. However, the Australian gaming industry… Read More The State of Games in Australia: A Cautionary Tale?
Play-testing my card game over the past couple of weeks and taking another look at the readings thus far has made me realise a few things. While I stated that there were a few points of inspiration for my card game, like Fallout 3, as well as the card game Smash Up, I hadn’t really… Read More A Reflection on machinima, re-mixing, remediation and ‘what does this have to do with my game?’
So, I have decided to try and make my card game more closely related to Fallout, and make a sort of ‘remix’, and taking elements from Fallout and sort of making them my own. This came about due to the realisation that I had not really given too much thought to what the art style… Read More Rebooting Dystopia, re-mixing Fallout and associated costs with creating my game
The discussion of luck vs. strategy in class really ‘kickstarted’ how I thought about game play, and how I was to design my own game. King of Tokyo-https://boardgamegeek.com/boardgame/70323/king-tokyo I liked the score counters, which were simple cardboard pieces, with small windows cutouts so that you could see the score, with a little disc underneath that you… Read More Dystopia: A Card Game