Prior to last week’s class, I was convinced that I had my individual game idea set in stone. That particular idea, revolving around the film industry, is still my main and more developed idea, but following the “10 ideas in 10 minutes” exercise conducted in class, I have come up with several other ideas, as… Read More Initial Ideas for Individual Game
In last week’s post, I introduced the idea of co-operative play as a vital game mechanic in our group’s game “The Mars Expedition”. Much like games such as Gloomhaven, Pandemic and Mysterium, “The Mars Expedition” forces players to strategise together, in order to beat the game. In “The Mars Expedition”, each player takes on a… Read More The significance of Co-operative play and Action-Point Allowance in The Mars Expedition
Being a university student can be difficult especially when things in life can get in the way of study. Things that as a student you can control (such as watching TV instead of study) and things you can’t (such as a beloved pet passes away). I wanted to keep this idea and put it into… Read More Under Grad
Totally not entirely based off Kingdom Hearts I swear.
even if you are only building them in a game. Recently, I play-tested AI Escape (working title) in it’s most recent form, which was unfortunately incomplete. The issues that kept coming up with the game are as follows: Since the players were unfamiliar with the materials of the game, a master list of all the… Read More It turns out, building robots is hard
Board games have slowly developed from the traditional Monopolies, Scrabbles and Cluedos of this world. Mechanics have changed, stories have been implemented and now there are multiple ways to turn players (and friendships) apart. Splendor is one of these popular tabletop games which focuses on resource management during the Renaissance era. Playing as a jewel merchant,… Read More Splendor In The Grass
Again, been doing some playtesting and finetuning of my game. I playtested the game again, and came up with these rules: 5. Play ends when the map has been filled, with the person with the most tiles on the map being the winner! So, these were the rules that the playtest bred. We played around with… Read More Nearly there (hopefully)!
The nightmare of parking at UOW is still a reality, and my board game is coming along! I’ve started drawing out maps of my game board, I am trying my hardest to incorporate the university map into the game! I want to print it out on a proper large scale board. The first link I cam across has… Read More The Parking Nightmare Continues
Since the last post, my idea for a game has evolved. While I still like my app idea, it has been shelved for future me, so I can focus on something different: A card game which revolves around the idea of being a freelance worker, aiming to get a real job (sound familiar? Because as a… Read More HERE! HAVE SOME EXPOSURE!
Even though I am a bit late on posting this about my game I have finally figured out the key parts to it all. I looked upon all of my favourite games over the past that I kept going back to and thought why hasn’t another good sci- fi/ futuristic world been made? I loved… Read More A New Hope Pt 1