In last week’s post, I introduced the idea of co-operative play as a vital game mechanic in our group’s game “The Mars Expedition”. Much like games such as Gloomhaven, Pandemic and Mysterium, “The Mars Expedition” forces players to strategise together, in order to beat the game. In “The Mars Expedition”, each player takes on a… Read More The significance of Co-operative play and Action-Point Allowance in The Mars Expedition
In class this week, we began working, in groups, on concepts/themes for a new board game. My class mate Aiman and I were quick to decide that we would develop and base the concept, around the style of an RPG game. Our concept is heavily influenced by games like Pandemic! and to a lesser extent… Read More Group Project- The Mars Expedition
Board Games. We’ve all played them at some point in our lives. We’ve also most likely had relationships with family and friends fractured by them (i’m looking at you Monopoly!). However, how many of us can say that we truly understand the mechanics and inner workings of a board game? In the past two weeks,… Read More Comparative analysis of Pandemic and Flashpoint
Cutting template Clink the link above to download a .docx cutting template – the boxes are exactly the right size for a standard card sleeve. Remember to delete the text box before you start, and ‘save as’ when you fill up the template.
Totally not entirely based off Kingdom Hearts I swear.
even if you are only building them in a game. Recently, I play-tested AI Escape (working title) in it’s most recent form, which was unfortunately incomplete. The issues that kept coming up with the game are as follows: Since the players were unfamiliar with the materials of the game, a master list of all the… Read More It turns out, building robots is hard
After problems and road blocks I have changed my existing game into a new. For my original idea it was a first person shooter however this has changed to a co-operative role playing game such as Dungeons and dragons style. The new and improved part to this story is: You are five lone survives trapped… Read More A New Hope Pt 4
Every game develops its own hero that takes us away from our own world into a completely new one that we have never seen before. Within the Sci-fi genre our fantasy of space and what truly is out there really captures our imagination. This is why the genre of Sci-fi needs to both capture our… Read More Quest Theory in Dead Space
So as this project draws to a close, and I begin the ‘polishing‘ stage it seems like a good time to run into some problems. Help. After spending weeks learning my way around Unreal Engine and building various rooms of the yellow house, which were mainly blue prints and basic structures, I have come to… Read More Polishing Problems & Participation