Prior to last week’s class, I was convinced that I had my individual game idea set in stone. That particular idea, revolving around the film industry, is still my main and more developed idea, but following the “10 ideas in 10 minutes” exercise conducted in class, I have come up with several other ideas, as… Read More Initial Ideas for Individual Game
Since the Easter long-weekend, Aiman, Chloe and I began developing the pitch presentation for our game ‘The Mars Expedition’. In developing this pitch, I have come to realise just how much research and steps are involved in developing a board game. One of the trickier aspects, for me personally, was to do with the financial… Read More Pitching ‘The Mars Expedition’
In last week’s post, I introduced the idea of co-operative play as a vital game mechanic in our group’s game “The Mars Expedition”. Much like games such as Gloomhaven, Pandemic and Mysterium, “The Mars Expedition” forces players to strategise together, in order to beat the game. In “The Mars Expedition”, each player takes on a… Read More The significance of Co-operative play and Action-Point Allowance in The Mars Expedition
In class this week, we began working, in groups, on concepts/themes for a new board game. My class mate Aiman and I were quick to decide that we would develop and base the concept, around the style of an RPG game. Our concept is heavily influenced by games like Pandemic! and to a lesser extent… Read More Group Project- The Mars Expedition
Board Games. We’ve all played them at some point in our lives. We’ve also most likely had relationships with family and friends fractured by them (i’m looking at you Monopoly!). However, how many of us can say that we truly understand the mechanics and inner workings of a board game? In the past two weeks,… Read More Comparative analysis of Pandemic and Flashpoint
Machi Koro is a property-based board game involving a deceptive amount of thought and a great deal of luck. To best compare it to a similar westernised game, it is a simplified foreign version of Monopoly. The game was created in 2012 by Japanese company Grounding Inc, designed by Masao Suganuma and illustrated by Noboru Hotta. The game… Read More Machi Koro: Capitalism made simple
Hey Guys! Back to my project! In this post I want to take the time to talk about both my ambitions for my game project, and more specifically, I want to start talking about the financing of my project. As such, I’ll be addressing this topic to the best of my ability… Just to recap, my game,… Read More Earth Alone 2: The Search For More Money!
Hey Guys, Since I’ve spent some time discussing Assessment 3, I’d like to use this post to focus on Assessment 2. In Assessment 2 I’ll be investigating how roleplaying, ie. the act of using your imagination to expand the gaming experience, not only enriches the experience for the gamer, but also for the audience if… Read More Let’s Roleplay It!