Since the Easter long-weekend, Aiman, Chloe and I began developing the pitch presentation for our game ‘The Mars Expedition’. In developing this pitch, I have come to realise just how much research and steps are involved in developing a board game. One of the trickier aspects, for me personally, was to do with the financial… Read More Pitching ‘The Mars Expedition’
In last week’s post, I introduced the idea of co-operative play as a vital game mechanic in our group’s game “The Mars Expedition”. Much like games such as Gloomhaven, Pandemic and Mysterium, “The Mars Expedition” forces players to strategise together, in order to beat the game. In “The Mars Expedition”, each player takes on a… Read More The significance of Co-operative play and Action-Point Allowance in The Mars Expedition
Board Games. We’ve all played them at some point in our lives. We’ve also most likely had relationships with family and friends fractured by them (i’m looking at you Monopoly!). However, how many of us can say that we truly understand the mechanics and inner workings of a board game? In the past two weeks,… Read More Comparative analysis of Pandemic and Flashpoint
Totally not entirely based off Kingdom Hearts I swear.
Having gone over my initial idea of Doorways, I have made some improvements to the game mechanics and have settled on the majority of the rules of the game. First, I cut down the initial five worlds to four so that the game wouldn’t go for a ridiculous amount of time. I have also changed… Read More Doorways 2.0