The past 4 weeks or so has proved to be incredibly beneficial in my understanding of the work that goes in to creating a board game. Prior to developing my game, I was completely unaware as to how essential the play-testing phase is, in the development of a game. Had it not been for play-testing,… Read More Reflecting on Development and Current Iteration of Rules
Game rules are an essential component to any board game. Or any game in general. Game rules establish the goal and objectives of a game, as well as explaining to new players how the mechanics of the game work. The rules also act as obstacles for the players and establish the parameters of what the… Read More Game Rules and 2nd Playtest
So in today’s class I finally ran the first play-test for ‘Slasher’, despite missing many of the key mechanics and components. Of the feedback provided, the general consensus identified that the game rules needed tweaking and it was evident during the play-test that the players spent a-lot of time trying to understand the mechanics and… Read More Abstraction and Progress Update
Well, I picked the wrong week to miss class! So apparently in class, we were provided with A4 paper, in order to begin prototyping our individual games. Therefore, this post will be introducing my very rough prototype/blueprint for my chosen idea Slasher! (see last week’s post) and discussing the possible game mechanics that will be… Read More Prototyping begins!
Prior to last week’s class, I was convinced that I had my individual game idea set in stone. That particular idea, revolving around the film industry, is still my main and more developed idea, but following the “10 ideas in 10 minutes” exercise conducted in class, I have come up with several other ideas, as… Read More Initial Ideas for Individual Game