Again, been doing some playtesting and finetuning of my game. I playtested the game again, and came up with these rules: 5. Play ends when the map has been filled, with the person with the most tiles on the map being the winner! So, these were the rules that the playtest bred. We played around with… Read More Nearly there (hopefully)!
First off, before you read this, take a look at the saga thus far. Post 1, Post 2, Post 3, Post 4 and Post 5. Caught up? Good, because you’ll need to remember what my game was like BEFORE this post. This is the post that could potentially change everything (or quite a lot). So, I playtested… Read More Let’s Playtest! (again….)
So, this week I played Smash Up again, to get some ideas of what changes I should make to my game because I felt at a bit of a loss as to how to make my game more exciting. (My previous posts are here if you need to venture back to see the evolution of… Read More Play Testing and Hair Ripping
Since the last post, my idea for a game has evolved. While I still like my app idea, it has been shelved for future me, so I can focus on something different: A card game which revolves around the idea of being a freelance worker, aiming to get a real job (sound familiar? Because as a… Read More HERE! HAVE SOME EXPOSURE!
Play-testing my card game over the past couple of weeks and taking another look at the readings thus far has made me realise a few things. While I stated that there were a few points of inspiration for my card game, like Fallout 3, as well as the card game Smash Up, I hadn’t really… Read More A Reflection on machinima, re-mixing, remediation and ‘what does this have to do with my game?’
Counter-Strike: Global Offensive, the competitive FPS game played by hundreds of thousands of gamers, but let’s be real, if you’ve ever played the game how many times have you played de_dust2 even though you queued for de_cache or de_inferno aswell? Dust2 was “never originally supposed to happen” (Dave Johnston) let alone become one of the … Read More DUST II AGAIN?!?!?!
“The major limitation of any learning environment or learning experience is that you get out of it only what you put into it. Learning doesn’t take place magically. You also can’t learn if you are unwilling to open your mind to new ideas (that often threaten deeply held positions).” John Robb, Brave new War: The… Read More DIGC310 Digital Game Cultures 2015 Week Two