Well, I picked the wrong week to miss class! So apparently in class, we were provided with A4 paper, in order to begin prototyping our individual games. Therefore, this post will be introducing my very rough prototype/blueprint for my chosen idea Slasher! (see last week’s post) and discussing the possible game mechanics that will be… Read More Prototyping begins!
> Puzzle Testing Room Forgive the cluttered desktop. I created a test room using this Youtube tutorial in GameMaker Studio. This is the setup I’ll be using to create and test puzzles. I’ll be developing this puzzle by itself to ensure that it is well-balanced and enjoyable in and of itself before I work on integrating… Read More Learning to Play Without Instructions
Originally posted on elysium design utopia:
THIS POST IS IN RELATION TO MY GAME DESIGN. (MORE INFO HERE: 1 | 2 ) (OTHER PLAYTESTS: 1 | 2 | 3 | 4 ) THE FIRST PLAYTEST CARRIED OUT IN CLASS! WOO! The people involved in this playtest (and links to their own game development) were: Ivan; Alex; someone whose name…