So in today’s class I finally ran the first play-test for ‘Slasher’, despite missing many of the key mechanics and components. Of the feedback provided, the general consensus identified that the game rules needed tweaking and it was evident during the play-test that the players spent a-lot of time trying to understand the mechanics and… Read More Abstraction and Progress Update
Well, I picked the wrong week to miss class! So apparently in class, we were provided with A4 paper, in order to begin prototyping our individual games. Therefore, this post will be introducing my very rough prototype/blueprint for my chosen idea Slasher! (see last week’s post) and discussing the possible game mechanics that will be… Read More Prototyping begins!
Prior to last week’s class, I was convinced that I had my individual game idea set in stone. That particular idea, revolving around the film industry, is still my main and more developed idea, but following the “10 ideas in 10 minutes” exercise conducted in class, I have come up with several other ideas, as… Read More Initial Ideas for Individual Game
In last week’s post, I introduced the idea of co-operative play as a vital game mechanic in our group’s game “The Mars Expedition”. Much like games such as Gloomhaven, Pandemic and Mysterium, “The Mars Expedition” forces players to strategise together, in order to beat the game. In “The Mars Expedition”, each player takes on a… Read More The significance of Co-operative play and Action-Point Allowance in The Mars Expedition
In class this week, we began working, in groups, on concepts/themes for a new board game. My class mate Aiman and I were quick to decide that we would develop and base the concept, around the style of an RPG game. Our concept is heavily influenced by games like Pandemic! and to a lesser extent… Read More Group Project- The Mars Expedition
We’re coming towards the end of the term and we should all be finalising our thoughts and ideas about our games and our dossiers, except for me. I have recently read Espen Aaerseth’s paper on ‘Quest Theory,’ and it has made me think a little bit more about my game, Remnants of Dream, and how… Read More Remnants of Dream and Quest Theory
Well into the term, our game projects should be well underway and looking spiffy. My game, Remnants of Dream, is complete in the sense that I have completed what can only be described as a demo. But even as a demo, I think I have achieved something pretty cool, and I can’t wait to work… Read More Answers for Inspirations and Yanfly Mods
Hey Guys, Since I’ve spent some time discussing Assessment 3, I’d like to use this post to focus on Assessment 2. In Assessment 2 I’ll be investigating how roleplaying, ie. the act of using your imagination to expand the gaming experience, not only enriches the experience for the gamer, but also for the audience if… Read More Let’s Roleplay It!