I believe that through the playtesting stages of my game I have been able to change a lot of the rules of the game to make it more user-friendly and easier to play. My game aims to get rid of all the cards in your hand through gameplay. To do this, players must put down… Read More Game Rules
Well, I picked the wrong week to miss class! So apparently in class, we were provided with A4 paper, in order to begin prototyping our individual games. Therefore, this post will be introducing my very rough prototype/blueprint for my chosen idea Slasher! (see last week’s post) and discussing the possible game mechanics that will be… Read More Prototyping begins!
Some of the feedback I’ve received about my game rules, is that it can be difficult to follow at times. When showing my drafted rule book to my Dad, he suggested a flow chart would be the best way to ensure easy understanding of how to play. Below is the visual rule set (open image… Read More Stages of Play – Visualised
> Managing Control As development of this game moves forward, it becmes clearer and clearer that it would fit in nicely with my Cyberpunk/Lovecraft transmedia project. Control is intrinsic to games as a medium. The feeling of lack of control is key to creating an atmosphere of cosmic horror. The key to creating a Lovecraftian… Read More SAVE
Since the last post, my idea for a game has evolved. While I still like my app idea, it has been shelved for future me, so I can focus on something different: A card game which revolves around the idea of being a freelance worker, aiming to get a real job (sound familiar? Because as a… Read More HERE! HAVE SOME EXPOSURE!