The past 4 weeks or so has proved to be incredibly beneficial in my understanding of the work that goes in to creating a board game. Prior to developing my game, I was completely unaware as to how essential the play-testing phase is, in the development of a game. Had it not been for play-testing,… Read More Reflecting on Development and Current Iteration of Rules
Game rules are an essential component to any board game. Or any game in general. Game rules establish the goal and objectives of a game, as well as explaining to new players how the mechanics of the game work. The rules also act as obstacles for the players and establish the parameters of what the… Read More Game Rules and 2nd Playtest
So in today’s class I finally ran the first play-test for ‘Slasher’, despite missing many of the key mechanics and components. Of the feedback provided, the general consensus identified that the game rules needed tweaking and it was evident during the play-test that the players spent a-lot of time trying to understand the mechanics and… Read More Abstraction and Progress Update
Well, I picked the wrong week to miss class! So apparently in class, we were provided with A4 paper, in order to begin prototyping our individual games. Therefore, this post will be introducing my very rough prototype/blueprint for my chosen idea Slasher! (see last week’s post) and discussing the possible game mechanics that will be… Read More Prototyping begins!
In last week’s post, I introduced the idea of co-operative play as a vital game mechanic in our group’s game “The Mars Expedition”. Much like games such as Gloomhaven, Pandemic and Mysterium, “The Mars Expedition” forces players to strategise together, in order to beat the game. In “The Mars Expedition”, each player takes on a… Read More The significance of Co-operative play and Action-Point Allowance in The Mars Expedition
So I have started to sit down and write the rules, and one of the things I hadn’t really accounted for was how impersonal the rules are. The rules are there to be a list of instructions to make play as simple as possible, and while this is great for playing, and some sass will… Read More EXPOSE YOURSELF: Backstory
A few weeks back I had 2 awesome individuals play test my game. It turned out great! From the atmosphere I assume that everyone did enjoy themselves. From the play test I manage to get some feedback for the game and I found out that one of the issues the game was experiencing was the… Read More One Of Us Is Not Like The Other (Part 3)