So in today’s class I finally ran the first play-test for ‘Slasher’, despite missing many of the key mechanics and components. Of the feedback provided, the general consensus identified that the game rules needed tweaking and it was evident during the play-test that the players spent a-lot of time trying to understand the mechanics and… Read More Abstraction and Progress Update
Well, I picked the wrong week to miss class! So apparently in class, we were provided with A4 paper, in order to begin prototyping our individual games. Therefore, this post will be introducing my very rough prototype/blueprint for my chosen idea Slasher! (see last week’s post) and discussing the possible game mechanics that will be… Read More Prototyping begins!
In last week’s post, I introduced the idea of co-operative play as a vital game mechanic in our group’s game “The Mars Expedition”. Much like games such as Gloomhaven, Pandemic and Mysterium, “The Mars Expedition” forces players to strategise together, in order to beat the game. In “The Mars Expedition”, each player takes on a… Read More The significance of Co-operative play and Action-Point Allowance in The Mars Expedition
In class this week, we began working, in groups, on concepts/themes for a new board game. My class mate Aiman and I were quick to decide that we would develop and base the concept, around the style of an RPG game. Our concept is heavily influenced by games like Pandemic! and to a lesser extent… Read More Group Project- The Mars Expedition