The past 4 weeks or so has proved to be incredibly beneficial in my understanding of the work that goes in to creating a board game. Prior to developing my game, I was completely unaware as to how essential the play-testing phase is, in the development of a game. Had it not been for play-testing,… Read More Reflecting on Development and Current Iteration of Rules
Game rules are an essential component to any board game. Or any game in general. Game rules establish the goal and objectives of a game, as well as explaining to new players how the mechanics of the game work. The rules also act as obstacles for the players and establish the parameters of what the… Read More Game Rules and 2nd Playtest
So in today’s class I finally ran the first play-test for ‘Slasher’, despite missing many of the key mechanics and components. Of the feedback provided, the general consensus identified that the game rules needed tweaking and it was evident during the play-test that the players spent a-lot of time trying to understand the mechanics and… Read More Abstraction and Progress Update
Well, I picked the wrong week to miss class! So apparently in class, we were provided with A4 paper, in order to begin prototyping our individual games. Therefore, this post will be introducing my very rough prototype/blueprint for my chosen idea Slasher! (see last week’s post) and discussing the possible game mechanics that will be… Read More Prototyping begins!
For the prototype of the game Meme-ery only a few material components are being used to experiment with. These material components are the analogue playing cards which are the basis for the game playing. Due to the materials of this game being very limited, one could say that the price of creating, distributing and marketing… Read More Game Prototype and Materials
This Prezi presentation gives students an overview of what to expect to be doing in the first three weeks of the games lab. Click on the image to follow the link.